X³: Reunion Update 2.0: Unterschied zwischen den Versionen

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{{inuse|SymTec ltd.}}
Ankündigung für das vierte Quartal 2006: [http://www.egosoft.com/x/xnews/200608_49NewsSpecial.html#story1 X-Universe News]
Ankündigung für das vierte Quartal 2006: [http://www.egosoft.com/x/xnews/200608_49NewsSpecial.html#story1 X-Universe News]
<br>Release am 10.11.2006: [http://forum2.egosoft.com/viewtopic.php?t=159731 Egosoft-Forum]


'''X³ 2.0: Bala Gi Forschungsmissionen''': Das letzte offizielle Update für [[X³]], mit folgenden geplanten Neuerungen:
'''X³ 2.0: Bala Gi-Forschungsmissionen''': Das letzte offizielle Update für [[X³]], mit folgenden Neuerungen:
*[[Bala Gi Forschungsmissionen]]
*[[Spielerhauptquartier]]
*[[Spielerhauptquartier]]
*Neue Schlachtschiffklasse [[M7]]
*Neue Schlachtschiffklasse [[M7]]
*Neue Jägerklasse [[M3-Plus|M3+]]
*No-CD-Patch
*No-CD-Patch
*Weitere kleine Änderungen
*Weitere kleine Änderungen
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Readme for EGOSOFT’s X³: Reunion
==Readme X³: Reunion 2.0.01==
===Zusätzliche Features===
*Bala Gi-Forschungsmissionen, mit denen man Zugang zum neuen [[Spielerhauptquartier]] und neuen Schiffen ([[Hyperion|Paranid Hyperion]], [[Eklipse|Argon Eklipse]], [[Chimäre|Split Chimera]] und [[Medusa|Paranid Medusa]] erhält
*Spielerhauptquartier
*Zwei neue Sektoren; [[Senators Ödland]] ([[Yaki]]) und [[Elysium des Lichts]] ([[Goner]])
*Vier neue BBS-Missionen ([[Piraten]]dasein wird interessanter)
*Neue Schiffsklasse: [[M7]]. In offensiven wie defensiven Stärken rangiert das Schiff zwischen der [[M6|Korvette (M6)]] und dem [[M2|Zerstörer (M2)]]. Die Paranid Hyperion ist momentan das einzige Schiff dieser Klasse!
*Auch die [[Xenon]] haben ein neues Schiff, um den Schiffen der [[Bala Gi Research Inc|Bala Gi Research Inc.]] entgegenzutreten: Das [[LX|Xenon LX]]
*Neue Erweiterung: [[Software Signaturverschlüsselung]], am [[Schwarzes Brett|Schwarzen Brett]] von [[Piratenbasis|Piratenbasen]] erreichbar: Kann die [[System Override Software]] vor [[Scannen|Scans]] der [[Sektorwache|Polizei]] verbergen.
*Neue Waffe, die in verschiedenen Sektoren versteckt ist: Der [[Erschütterungs-Impuls Generator]]. Er kann feindliche Schiffe vom Kurs abbringen. Kann auf [[M3]] und [[GKS]] installiert werden!


<!--
===Allgemein===
System Requirements
* Mit dem [[Traktorstrahl]] kann man jetzt auch eigene Schiffe oder Schiffe ohne [[Schild]]e ziehen - sogar durch [[Sprungtor]]e!
* Mauscursor: Behält beim Docken/Abdocken an Stationen seinen Status (Schiffssteuerung/Menüsteuerung) bei.
* Eingabefelder akzeptieren nun auch Umlaute und sogar kyrillische Buchstaben.
* Schiffe und Stationen haben nun eine [[Selbstzerstörung]]svorrichtung - sobald diese aktiviert ist, hat man 10 Sekunden, um Station oder Schiff rechtzeitig zu verlassen.
* Schockwellen von [[Raketen]]einschlägen haben nun auch Einfluss auf andere Objekte in der direkten Umgebung.
* Bei der Außenansicht wurde die minimale Zoomdistanz verkleinert.
* [[Yaki]] nutzen nun alle Varianten ihrer Schiffe.
* Es gibt einen NoCD-Patch.


Minimum
===Bugfixes===
Microsoft® Windows® 98 SE, ME, 2000, XP
* Alle Probleme mit [[Geschützkanzel]]n wurden behoben.
Pentium® IV (or AMD® equivalent) 1.7 GHz
* Kleinere Probleme mit Schiffsmodellen wurden behoben.
512MB RAM
* Raketen sind nicht mehr schwarz hinterlegt.
128MB 3D DirectX 9 compatible card (not onboard) with Pixel Shader 1.3 support
* [[Freund-Feind-Einstellung]]en werden nun vom [[HUD]] entsprechend markiert.
Soundcard
* Bereits zerkleinerte [[Asteroiden|Miniasteroiden]] verschwinden nicht mehr beim neu Laden.
2GB free disk space
* Sektorversteigerung von [[Eigener Sektor|Habgier]] wurde vereinfacht.
DVD-ROM drive
* Diverse Schreib- und Tippfehler behoben
Mouse + Keyboard or Joystick (Optional support for force-feedback) or Gamepad
* Kleine Probleme mit Menüs, Ausrüstung, Sound und Missionen wurden gefixt.


Recommended
===Wichtig===
Microsoft® Windows® 98 SE, ME, 2000, XP
* Nutzer des X³-Bonuspacks sollten auf die neueste Version updaten, da sonst Fehler auftreten können!
Pentium® IV (or AMD® equivalent) 2.4 GHz
* Diese Version nutzt den Kopierschutz StarForce nicht mehr. Sie entfernt aber NICHT das Schutzsystem! Dazu gibt es das "StarForce Drivers Removal Tool" [http://www.onlinesecurity-on.com/protect.phtml?c=55 hier]. Achtung: Die Deinstallation der Treiber kann zu Problemen bei anderen Softwares führen. Es kann nötig sein, dann die Software neu zu installieren.
1GB RAM
256MB 3D DirectX 9 compatible card (not onboard) with Pixel Shader 2.0 support
Soundcard (Surround sound support recommended)
2GB free disk space
DVD-ROM drive
Mouse + Keyboard or Joystick (Optional support for force-feedback) or Gamepad


===Kompatibilität===
Die Version 2.0.01 ist zu allen vorherigen Versionen Savegame-kompatibel!


Tips to improve performance
==Version 2.0.02==
 
Diese Version behebt einige wichtige Bugs, die mit dem BBS, dem SHQ und der Sektorversteigerung zu tun haben:
Turn off any additional software especially any virus checkers. If still slow make sure there is no spy or adware running. Turn off all anti-aliasing at the driver level. If you do want AA turned on then do this within the game settings but this is only recommended on DX9 or above cards!
* Verbesserungen der Sektorauktion, sowie ein Fix für all jene, denen der Sektor, nachdem sie ihn ersteigert hatten, wieder weggenommen wurde!
 
* Eine Reihe kleinerer Probleme mit dem Spielerhauptquartier wurden behoben, die Menge der benötigten Rohstoffe angepasst.
To achieve optimum performance an amount of 1GB of main memory or more is suggested!  Even more may assist with very high resolutions.
* Zusätzliche Checks in den Bala Gi-Missionen, damit sie auch unter ungewöhnlichen Bedingungen abgeschlossen werden können.
 
* Ein Fix, der für einige Spieler die Probleme mit der Versorgung mit Erweiterten Navigationssatelliten behebt
 
* Auf einigen Systemen auftretende Abstürze in Zusammenhang mit der Datei "dbghelp.dll" behoben.
The default graphical settings are:
* Korrekturen an einigen Texten und dem Zeichensatz
• Texture resolution: HIGH
• Shader Quality: HIGH
• 1024 x 768 32bit full screen
• Anti-aliasing: ON
• Anisotropic filtering: ON
 
Selecting “Graphic Resolution” on the X³ load screen allows you to alter these settings from the defaults.
 
 
 
Troubleshooting
 
 
1. Check your system against the published System Requirements above.
- The minimum specification is the basic requirement to be able to play the game smoothly. At this specification, performance may vary but may well be quite slow at times and does not guarantee that you will always see a particular frame rate. Below this level of specification the game may not run.
- The optimal specification (if provided) should provide smooth game play in almost all situations. However, because the game universe is complex and varied, there may occasionally be situations in which even this specification is pushed to its limits.
 
2. Make sure that your PC is configured for best performance.
- Processor speed, graphics card and available memory are all important factors.
- Update motherboard drivers where possible, and in particular update any additional drivers if you have on-board chipsets such as sound.
- Keep your operating system and drivers up to date, but do not automatically assume that newer is faster and better. If you find that a driver version is slow or unstable, remove it and reinstall one that you know is good. Use a driver cleaner between versions.
- Do not run any software in the background. In particular, switch off applications that access the Internet as these often check to see if the connection is still there, causing pauses.
- Make sure your PC is clean of viruses and spyware, which can slow a PC down as well as causing other problems. When playing, however, you should consider switching off your anti-virus software, since this too can slow things down.
 
3. Set the in-game settings so that they are appropriate for your specification.
- Playing at a lower resolution is the simplest way to reduce the load on your graphics card, but there are a few cases where graphics cards seem to work better at specific resolutions so try higher resolutions and see what works for you.
- Anti-aliasing (AA) provides smoother edges to objects so that they don't appear jagged. However, anti-aliasing is demanding of processing power, so you should only consider using it on mid- to high-end graphics cards.
- The Automatic Quality Control (AQC) system is a built-in feature to try to prevent frame rates from dropping too low and should be left switched on for all but the highest specification systems.
- Use in-game settings rather than driver settings where possible. Many drivers allow you to force features such as AA or vsync, but these will normally adversely affect performance.
-Try switching Environmental Audio Extensions (EAX) off or on. Most systems either ignore it if they don't support it or use it fine if they do.
 
4. In the game: - Post processing (glows): ON or OFF (default is ON).  Setting this to OFF may improve performance with little loss of quality.
 
Basic Errors
 
1. Graphical errors.
- The most common causes of graphical errors are issues with the driver, which may have errors, or may simply be corrupt.
2. Sound errors.
- The most common causes are audio codecs. Try removing, adding or adjusting their priorities in Control Panel.
-Sound errors can also be caused by a corrupt game installation, particularly one where the wrong updates or patches have been installed.
- It’s recommended to have a separate sound card (i.e. not onboard) and drivers really can make a difference. Many problems occur because of poor sound hardware, poor sound drivers or incorrect audio codecs
 
When submitting a fault via our helpdesk please include the following information:
• Exact error message, if any.
• Steps that should be taken to reproduce the error/fault.
• Details of programs running at time of fault, including Anti-Virus and firewall applications.
• Most importantly, email to us a Direct X Diagnostic report. Do this by following the instructions below:
 
Click the START button on your Windows task bar, and then click run and type dxdiag in the box that opens. The DirectX diagnostic toolbox should automatically run. This tool details your whole system and the details can be dumped to a log file by clicking on the "Save All Information" button at the bottom. This will save a text file called "DxDiag", which you can just attach to any correspondence. This information will best assist us in resolving your query as quickly as possible.
 
Additional support can also be obtained from the official X³ website: www.x3reunion.com. You can also visit the official forums here and read through questions set by other X³: Reunion players. Here you will also find a multitude of hints and tips to enhance your gaming experience, plus a host of other wide-ranging topics.
 
Additional AI modules and more - Join the online community
 
Register online at www.egosoft.com to get access to the X3 online community where you can download cool new upgrades for your shipcomputer.
 
To gain full access to the online community you will need to register X3 online with the "online registration key code" found on the sticker in your product. URL for registration is: www.egosoft.com/x3/register/KOCH or simply enter your registration code into your existing forum profile.
 
For specific registration issues, please contact registerx3@egosoft.com
 
 
 
 
Benchmark
This will be unlocked with the release of the rolling demo.  Test your system against the best of the best, or look for tips to optimise your gameplay.
 
 
Uninstalling X3:
 
Follow these instructions for uninstalling the game:
 
1) Go to Start, then Programs, and look for the "EGOSOFT\X3-Reunion" folder.
2) Locate the "Uninstall X3-Reunion" icon and left-click on it.
3) Answer "Yes" when you are prompted to remove X3-Reunion from your computer,
 
- or -
 
Alternatively you can uninstall the game using the Control Panel:
1) Go to Start, then Settings, then find the Control Panel icon and left-click on it.
2) Locate the "Add/Remove Programs" icon and double-click on it.
3) Under the Install/Uninstall tab, look for "Uninstall X3-Reunion" from the program list and left-click on it.
4) Left-click on the "Add/Remove..." button.
5) Answer "Yes" when you are prompted to remove X3-Reunion from your computer.
 
 
Copyright Notices
Software Copyright 2005 Egosoft. All rights reserved.
 
X3: Reunion, the X3:Reunion logo, are trademarks of Egosoft.
 
Software and manual may not be copied, reproduced, translated or reduced to any electrical medium or machine readable form, in whole or in part, without prior written consent from EGOSOFT.
 
 
Health Warnings
 
Some people experience epileptic seizures when viewing flashing lights or patterns in our daily environment.
These persons may experience epileptic seizures while watching TV pictures or playing computer games.
Even players who have never had any seizures may nonetheless have an undetected epileptic condition.
Consult your doctor before playing computer games if you, or someone of your family, have an epileptic condition. Immediately stop the game, should you experience any of the following symptoms during play:
 
- dizziness
- altered vision
- eye or muscle twitching
- mental confusion
- loss of awareness of your surroundings
- involuntary movements and/or convulsions
 
About X³: Reunion
 
Trade. Fight. Build. Think.
 
Say goodbye to social life and sleep – there is no time for anything else…
 
“In a universe of endless possibilities, your next move could be your last…”
 
Following nearly two years of development time in the project, the team at EGOSOFT have produced the benchmark in dynamic, active living space simulations in which to immerse the player.
 
A universe in turmoil, the uneasy calm violated by an invading alien force.  Your father lies in a coma – your best friend dead. Once again, your destiny and that of the universe is in your hands.
 
• Graduated learning curve allows for immediate action.
• Absolute state of the art graphics engine utilising all the
latest Direct X 9 capabilities.
• Heart thumping storyline and missions.
• Huge dynamic universe to interact with and explore.
• Thousands of objects including, stations, ships, a myriad of
weapons, commodities to trade and different races with their own agendas and technologies.
• Build your own empire with all of these objects at your disposal as a trader, bounty hunter, pirate, miner or a cunning combination of them all.
• Live universe actions independent of the player, including race wars, trade anomalies and opportunities, missions on both sides of the law, race factions and much much more.
• Continued game content added after release, from both developer and community
 
 
 
Visit http://www.egosoft.com for further details about the game and to register for the X3 online community where you can download additional components for X3!
 
 
 
 
 
X³: Reunion 2.0.01 Readme updates
 
Additional functionality:
 
 Bala Gi Research missions, enabling access to Player Headquarters station and new ships (Paranid Hyperion, Argon Eclipse, Split Chimera and Paranid Medusa) through a set of exciting missions.
 
 Player Headquarters (see detailed description further below)
 
 Two new sectors have been added: “Senator’s Badlands” (Yaki) and “Elysium of Light” (Goner)
 
 Four new missions for the BBS boards have been added (hint: living a Pirate’s life just got more interesting)
 
 A new shipclass has been introduced: the M7. In terms of offensive and defensive capabilities a ship of this class is situated between M6 class Cruisers and M2 class Destroyers. The Paranid Hyperion is currently the only ship of that class.
 
 The Xenon have upgraded their arsenal as well to counter the new ships designed by Bala Gi Research Inc – now roaming the Universe is the Xenon LX
 
 New ware “Software Signature Scrambler” available at Pirate BBS boards. This device can mask the “System Override Software” from Police scans
 
 A new weapon can now be found hidden in several sectors: the “Concussion Impulse Generator”. This weapon can be used to force enemy ships off course. Many M3 class vessels as well as capital ships can mount this laser
 
 
General:
 
 Tug Laser can now be used to tug player-owned ships or ships with no shield – even through gates
 
 Mouse cursor toggle behaviour changed: cursor will now return to the setting it was at before you docked at a station. If you manually disable the cursor while docked it will remain disabled until you re-activate it or dock again
 
 Input menus have no more restrictions regarding their supported character set. This means special characters like ü, ä, ö or also Cyrillic letters can now be used for names
 
 Ships and stations now have a Self Destruct option. Once activated your have 10 seconds to leave the ship/station before it detonates
 
 The shockwave of missile impacts now influence ships in the detonation radius
 
 The minimum zoom distance for external views has been reduced
 
 Yaki ships do now use their ship variants
 
 You no longer need to have your CD/DVD in the drive to play X³: Reunion
 
 
Fixes:
 
 All known problems relating to ship turrets not firing have been fixed
 
 Several minor issues relating to corrupted ship models have been fixed
 
 Missiles should no longer be rendered black
 
 Changed Friend/Foe settings for captured ships are now properly reflected by the HUD
 
 Fixed an issue that sometimes caused rocks to disappear in loaded savegames, making mobile mining impossible
 
 The auction for the sector “Avarice” has been re-balanced and will restart for those who missed their chance to claim that sector
 
 Text and spelling mistakes have been corrected in various places
 
 A number of smaller issues relating to Interface, Equipment, Sound and Missions have been fixed
 
 
Notes:
 
 Users of the X³ Bonus Package should make sure they update their Bonus Package to the latest version, otherwise there could be conflicts with outdated scripts!
 
 This version no longer uses the copy protection "StarForce", however this patch does NOT remove the protection system from your computer! If you wish to uninstall "StarForce" you may do this using the "StarForce Drivers Removal Tool" available here:
http://www.onlinesecurity-on.com/protect.phtml?c=55
Also note that uninstalling the "StarForce" drivers might cause other software to stop working. If that happens it may be necessary to reinstall that software.
 
 
Savegame compatibility is maintained from all previous versions to 2.0.01
 
 
Player Headquarters:
 
This new station is the biggest construction you can build in the game and thus it requires a lot of free space to work properly, be careful where you put it!
 
HQ features:
 
 
1. Repair
 
Any damaged ship docked at the HQ can be repaired. Damaged ships are listed in the Station Info and Adjust Station Parameters menus and in the latter can be added to, and removed from, the repair queue. Ships in the repair queue are repaired in the order shown. You can check the repair cycle requirements and ship details by pressing I or O in the Adjust Station Parameters menu with the ship selected.
 
Repairs require time, money and resources. All of these are proportional to the value of the ship and the amount of hull damage that it has. The money must be in the HQ station account and the resources in the HQ station storage in order for repair to start. The repair queue is in strict order so if a large ship is "blocking" the queue due to lack of resources, ships further down the queue will not be repaired.  
 
As a rough guide (and it is very rough, especially for smaller ships) the total cost of repairing a ship with hull damage of 50% should be approximately 15-20% of the value of the ship, including both the cash cost and the value of the resources used. Remember that the price of a ship in a shipyard includes shields and usually weapons even if you buy the S model, so remember to deduct these when checking prices.
 
The time taken to repair a ship is also proportional to its value. This should range from a few seconds for a slightly damaged M5 to many hours for a badly damaged capital ship.
 
If the HQ's own hull is damaged then it can be added to the repair queue just like a ship.
 
2. Production
 
The HQ can also produce ships. In order to produce a particular type of ship a set of blueprints is required. These can be obtained by reverse engineering (see below). Once you have blueprints for a ship type you can produce as many ships of that type as you like, provided you have the money and resources.
 
Blueprints are listed in the Station Info and Adjust Station Parameters menus. You can add an item to the production queue by selecting it in the blueprints part of the Adjust Station Parameters menu, and you can adjust the number of ships to produce at each point in the queue using the usual ware counter controls (left, right, home, end, numpad, etc.). Ships in the production queue are produced in the order shown, and where multiple ships of the same type are listed in the queue they will be produced one at a time. You can check the production cycle requirements and ship details by pressing I or O in the Adjust Station Parameters menu with the blueprint or production queue item selected.
 
As with repairs, production requires time, money and resources, and these are proportional to the value of the ship. Again, the money must be in the HQ station account and the resources in the HQ station storage in order for production to start. The production queue is also in strict order so if a large ship is "blocking" the queue due to lack of resources, ships further down the queue will not be produced.
 
Ships produced by the HQ will have no shields or weapons, and no additional equipment other than what is built-in for that class (e.g. life support for a TP).
 
The time taken to produce a ship is also proportional to its value. This ranges from a few minutes for an M5 to many, many hours for a capital ship.
 
 
3. Reverse engineering
 
Reverse engineering is a means by which to obtain blueprints for a ship so that you can produce more of them. The HQ's engineers and robots are highly skilled and can reverse engineer any ship given to them. Reverse engineering destroys the ship being reverse engineered, right at the start of the process, and at the end of the process the ship type is added to the list of available blueprints ready for production.
 
Any ship docked at the HQ can be added to the reverse engineering queue, apart from the player ship, ships for which the HQ already has blueprints, and ships of the same type as the ship currently being reverse engineered. It is possible to add multiple ships of the same type to the reverse engineering queue but as soon as reverse engineering starts on the first one of a given type any others of that type in the queue will be removed. Ships can also be removed from the reverse engineering queue as long as work has not yet started on them. As usual, you can check the reverse engineering cycle requirements and ship details by pressing I or O in the Adjust Station Parameters menu with the ship selected.
 
Reverse engineering requires only time and the ship. As previously mentioned, the cost of reverse engineering a ship is simply the destruction of the ship itself. The time taken to reverse engineer a ship should be the same as the time taken to produce it once the blueprints have been obtained. Note that you can reverse engineer a damaged ship as long as it isn't the ship that is currently being repaired (being further down the repair queue is fine). Note also that any equipment or cargo on board a ship that is reverse engineered will be destroyed if it is not removed before the process starts.
 
 
4. Spray Shop
 
An additional new feature of the HQ is the Spray Shop. The Spray Shop allows you to slightly adjust the colour scheme used in your ships. It does this by changing the hue (colour) and saturation (intensity of that colour) of the "paintwork" on certain panels on a given ship. The panels that are affected by this are defined in the ship model and cannot be changed. They will also vary from ship to ship. Boron ships cannot be re-sprayed at all due to their unusual hull materials, and so will not be listed in the Spray Shop ship list. You can re-spray any ship docked at your HQ at no cost.
 
To use the Spray Shop feature you need to go to the Adjust Station Parameters option in the station menu. From there, scroll down to the Spray Shop section and you will see all of your ships, apart from the Boron-designed ones, that are docked at the HQ. To move a ship into the Spray Shop simply highlight the ship in the list and hit Enter. You will then see three additional options underneath that ship. You can adjust the Hue and Saturation in the same way as any other menu slider, using the left and right cursor keys, the Home and End keys, or by typing in a step size using the numeric keypad. When you hit enter after changing either of these values, your ship is immediately re-sprayed using the selected value. The third option allows you to restore the original paintwork of the ship. Note that this will restore the standard paintwork of the ship as defined for the race who designed it, which may differ from the colour that you had for it previously.
 
There is a known limitation of this feature, namely that you cannot preview the colour of your ship before accepting your changes. This means that you will have to experiment with the values, but since the process is free this is not a great hardship. The range of values for Hue is 0 to 360 and the range for Saturation is -256 to 256 where -256 is basically grey, 0 is the standard colour saturation, and 256 is a much more intense version of the colour.
 
 
X³: Reunion 1.4.02/03 Readme updates
 
Fixes:
 
 Certain crashes related to loading savegames have been resolved (some savegames from version 1.3.02beta might no longer be compatible with 1.4.02/03)
 
 A crash that appeared when adding a new station to a specific complex configuration has been resolved and complex building routines have been adapted
 
 A crash that appeared under Win98/Win2000 when firing weapons has been resolved
 
 A crash when starting the game on older CPUs (Athlon, C3) has been resolved
 
 Issues with older ATI graphics card drivers (pre cat6.3) and medium shader settings that resulted in videos being played back as a white screen have been resolved
 
 Some textures have been improved to reduce the "see-through" effect (e.g. planets could be seen through certain pixels at the border of otherwise solid objects)
 
 Improved installation of Windows Media Codecs under Windows 98 / 2000 (the default installation sometimes did not complete the setup process)
 
 Support for widescreen resolutions has been improved, aspect ratio corrected
 
 Problem with audio playback during mission briefings has been resolved
 
 Shaking of ships when flying further away from the sector center has been fixed
 
 
Savegame compatibility is maintained from all previous versions to 1.4.02/03
 
 
 
X³: Reunion 1.4 Readme updates
 
 
Additional functionality:
 
 Tug Laser allows M6/TL class ships to move stations using a tractor beam
 
 New commands for automated mobile mining are available through the Special Command Software (note that an Ore Collector must be installed!)
 
 New option to have ships contact you once they have completed their current command
 
 
Fixes:
 
 Freeze caused by story mission fixed
 
 Freeze caused by Trade Command Software MK3 fixed
 
 Performance in sectors that are highly populated with asteroids has been greatly improved (Ore Belt, Savage Spur)
 
 Crashes related to certain video codecs have been resolved
 
 Using Alt+Tab in fullscreen mode has been fixed
 
 An issue with orphaned menus being left open when changing targets has been corrected.
 
 Trade Command Software MK3 energy supply fixed
 
 Factory in Bala Gi's Joy is rebuilt
 
 Black screen when leaving a sector fixed
 
 Jump drive functionality after buying Kha’ak specifications restored
 
 Xenon ships no longer spawn in Teladi shipyards
 
 Yaki pilots without face/voice fixed
 
 Motionless Kha’ak clusters fixed
 
 Usage of video and audio codecs optimised to fix various problems
 
 Shockwave Generator and Mass Driver weapons have been optimised to reduce their impact on game performance
 
 Cockpit positions for turrets corrected
 
 Lighting of custom geometry (e.g. cockpit mod) fixed
 
 Terran ships no longer pursue the player through the whole universe after he jumped out of the sector
 
 Newly built Xenon M2 ships are properly equipped with shields
 
 Uncontrolled spawning of large amounts of Yaki ships in certain sectors has been fixed. (note that it may take a few minutes after loading a savegame until the numbers are back to normal)
 
 Many other minor problems resolved
 
New options in Graphics Settings dialog:
 
 "More Dynamic Light Sources", if disabled the number of dynamic light sources will be released (per pixel light is still rendered); disabling this will have a slightly positive effect on game performance
 
 "Ship Colour Variations", if disabled ship colours will not be shifted; disabling this will have a slightly positive effect on game performance
 
 "Disable Vertex Size Optimisation", enabling this option will fix the "black triangle" bug some users have reported since 1.3 – see picture.
Please note that this issue only occurs on newer ATI cards with certain driver versions. ATI has found the problem and it should be fixed in future driver versions. Please check if you still need to disable this option after you update your drivers so you can take advantage of the optimisation.
 
 
 
General:
 
 Adjusted collision avoidance of gates and small asteroids
 
 Number of Xenon ships roaming the universe has been reduced
 
 Amount of civilian ships has been rebalanced
 
 If a hired TL freighter is destroyed an entry in your logbook will be created
 
 New military ships have better scanners
 
 M6 class ships have better energy generators
 
 GameTips are now sent as incoming messages instead of popup windows
 
 Kha’ak destroyers only appear after a minimum game time in sectors with player-owned stations
 
 
Savegame compatibility is maintained from all previous versions to 1.4 (public beta versions of intermediate patches included)
 
X³: Reunion 1.3 Readme updates
 
 
Additional functionality:
 
 Mobile mining!
 
 Sector enhancements
 
 Complete tips menu with all game tips introduced
 
 Destroyed stations leave wrecks
 
 Previously missing ships have been activated (Argon Discoverer, Teladi Osprey)
 
 Missiles have a new look
 
 Intermediate products in a complex can now be selected in the "sell for best price" menu
 
 Intermediate products in a complex may now be bought, sold or both (global setting per complex)
 
 A new ship is available: the Split Caiman Miner
 
 
Performance and options:
 
 HUD render performance increased
 
 Bullet render performance increased
 
 CPU load reduced, increasing overall performance
 
 Additional user-defined graphics options
 
 Optimised overall shader performance
 
 Higher quality/speed of medium shaders
 
 
Balancing and economy:
 
 NPC fight AI improved
 
 Ship collision-avoidance AI improved
 
 GOD engine rebalanced and enhanced to affect economy
 
 M1 & M2 shield generators increased
 
 M2 laser generators increased
 
 M6 class ships can now execute trade commands (buy/sell ware/for best price)
 
 M6 class ships can now install the Mobile Drilling System (suitable for mobile mining!)
 
 Intermediate product distribution logic has been fixed for complex building
 
 Swarm missiles rebalanced
 
 NPC AI tweaked to allow dumbfire missile usage
 
 Pirate stations spawn pirate ships
 
 Increased NPC fights and conflicts
 
 Kha'ak fighters rebalanced (don't say we didn't warn you ;-))
 
 Several plot stages have better balance
 
 Other minor balancing improvements
 
 
Bug-fixes:
 
 Plot elements restored to working (should work for existing save-games too)
 
 Plot-ending Argon rank bug fixed
 
 Quantum Tube Fab in Bala Gi's Joy will be re-created if necessary
 
 Miria contacts player after she has been rescued from the pleasure complex
 
 Mine for The Seed is now producing
 
 Several other minor plot issues resolved
 
 "Broken" jumpgates now really look broken
 
 If the storage of a complex is full the running production cycle will not exit until there is enough room for the produced goods
 
 Argon versus Boron battle issues resolved
 
 Captured ship-speed bug fixed
 
 Ships hitting gate following jump fixed
 
 Followers don't forget their command after docking
 
 Decreasing numbers of AI ships over time fixed
 
 Astronauts filling up docking slots fixed
 
 Fixes to several autosave and savegame CTD problems
 
 Many other minor problems resolved
 
 
Savegame compatibility is maintained from all previous versions to 1.3
 
 
 
 
X³: Reunion 1.2.1 Readme updates
 
 
For your reference, a further 1.3 update will follow in mid-November. Along with various minor issues, this is planned to make a large further optimisation for memory usage that will again significantly improve performance over 1.2. There are several fixes and enhancements that are included in this update (some of which you will not even have tried yet), the main ones of which are:
 
 fixed tooltips stuck on screen
 
 several causes for crashes fixed
 
 performance has been drastically improved
 
 manual docking at trading stations is now possible
 
 storyline gameplay significantly improved in key game parts
 
 several minor fixes
 
Savegame compatibility is maintained from previous versions to 1.2.1
 
 
 
 
X³: Reunion 1.2 Readme updates
 
 
For your reference, a further 1.3 update will follow in mid-November. Along with various minor issues, this is planned to make a large further optimisation for memory usage that will again significantly improve performance over 1.2. There are several fixes and enhancements that are included in this update (some of which you will not even have tried yet), the main ones of which are:
 
 added support for more joystick models
 
 improved menu design
 
 fixed random crash on entering a sector
 
 voice and audio synchronization fixed
 
 performance optimisations including reduced memory consumption and shader enhancements
 
 gamestart position modified to improve trading options at the start
 
 complex construction of factory positioning improved
 
 Tool tips added to assist in learning the menu Icon System
 
 added ability to scroll menu bars with mouse
 
 docking made easier, plus additional docking guide added
 
 plot gameplay significantly improved in key game parts
 
 cut scenes re-produced, re-directed and optimised
 
 added content for infostation help dialogues
 
Savegame compatibility is maintained from 1.0 to 1.2
 
 
 
 
 
-->

Aktuelle Version vom 3. August 2011, 19:37 Uhr

Ankündigung für das vierte Quartal 2006: X-Universe News
Release am 10.11.2006: Egosoft-Forum

X³ 2.0: Bala Gi-Forschungsmissionen: Das letzte offizielle Update für , mit folgenden Neuerungen:


Readme X³: Reunion 2.0.01

Zusätzliche Features

Allgemein

  • Mit dem Traktorstrahl kann man jetzt auch eigene Schiffe oder Schiffe ohne Schilde ziehen - sogar durch Sprungtore!
  • Mauscursor: Behält beim Docken/Abdocken an Stationen seinen Status (Schiffssteuerung/Menüsteuerung) bei.
  • Eingabefelder akzeptieren nun auch Umlaute und sogar kyrillische Buchstaben.
  • Schiffe und Stationen haben nun eine Selbstzerstörungsvorrichtung - sobald diese aktiviert ist, hat man 10 Sekunden, um Station oder Schiff rechtzeitig zu verlassen.
  • Schockwellen von Raketeneinschlägen haben nun auch Einfluss auf andere Objekte in der direkten Umgebung.
  • Bei der Außenansicht wurde die minimale Zoomdistanz verkleinert.
  • Yaki nutzen nun alle Varianten ihrer Schiffe.
  • Es gibt einen NoCD-Patch.

Bugfixes

  • Alle Probleme mit Geschützkanzeln wurden behoben.
  • Kleinere Probleme mit Schiffsmodellen wurden behoben.
  • Raketen sind nicht mehr schwarz hinterlegt.
  • Freund-Feind-Einstellungen werden nun vom HUD entsprechend markiert.
  • Bereits zerkleinerte Miniasteroiden verschwinden nicht mehr beim neu Laden.
  • Sektorversteigerung von Habgier wurde vereinfacht.
  • Diverse Schreib- und Tippfehler behoben
  • Kleine Probleme mit Menüs, Ausrüstung, Sound und Missionen wurden gefixt.

Wichtig

  • Nutzer des X³-Bonuspacks sollten auf die neueste Version updaten, da sonst Fehler auftreten können!
  • Diese Version nutzt den Kopierschutz StarForce nicht mehr. Sie entfernt aber NICHT das Schutzsystem! Dazu gibt es das "StarForce Drivers Removal Tool" hier. Achtung: Die Deinstallation der Treiber kann zu Problemen bei anderen Softwares führen. Es kann nötig sein, dann die Software neu zu installieren.

Kompatibilität

Die Version 2.0.01 ist zu allen vorherigen Versionen Savegame-kompatibel!

Version 2.0.02

Diese Version behebt einige wichtige Bugs, die mit dem BBS, dem SHQ und der Sektorversteigerung zu tun haben:

  • Verbesserungen der Sektorauktion, sowie ein Fix für all jene, denen der Sektor, nachdem sie ihn ersteigert hatten, wieder weggenommen wurde!
  • Eine Reihe kleinerer Probleme mit dem Spielerhauptquartier wurden behoben, die Menge der benötigten Rohstoffe angepasst.
  • Zusätzliche Checks in den Bala Gi-Missionen, damit sie auch unter ungewöhnlichen Bedingungen abgeschlossen werden können.
  • Ein Fix, der für einige Spieler die Probleme mit der Versorgung mit Erweiterten Navigationssatelliten behebt
  • Auf einigen Systemen auftretende Abstürze in Zusammenhang mit der Datei "dbghelp.dll" behoben.
  • Korrekturen an einigen Texten und dem Zeichensatz