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Diese Seite ist kurzfristig von mit geöffnet worden, weil ich für mein Projekt CIAD noch Übersetzungshilfe brauche. Folgendes File darf jeder, der gerade lustig ist, von der deutschen in die englische Sprache bringen:

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  • Die Zeichen \033Y, \033A, \033W etc. setzen eine andere Farbe. \033X beendet den Bereich der geänderten Schriftfarbe.
  • \n markiert einen Zeilenumbruch
  • %s steht als Platzhalter für eine Variable, die später in den Text eingefügt wird.
  • Wenn man nur eine "Section" editiert, verringert das die Gefahr eines "Bearbeitungskonfliktes". Daher ist es sinnvoll, die "Bearbeiten"-Felder in den Sections zu nutzen, als den "bearbeiten"-Link am Anfang dieses Artikels.


 

Section1


Section2


Section2.2


Section3


Section4

Section4.1


Section4.2


Übersetzt von neomedes - Ich habe zum Schluss noch ein paar zusätzliche Hinweise eingefügt, die auf der englischen Script-Seite (http://forum.egosoft.com/viewtopic.php?t=151491) zu finden waren --Neomedes

Damit hast du die 100 Zeilen um genau 5 überschritten - ich musste die Hinweise wieder rausnehmen ;) --SymTec 21:58, 5. Jul 2007 (CEST)


Section4.3


Section4.4


Section4.5




Section4.6

<t id="682">%s\n\nExplanations:\n\n\033CStage 1 and 2:\033X\nOn the basic levels the order is a \033YSell ware for best price\033X and a \033YBuy ware for best price\033X, depending on need. Overproductions in circulations can be sold appropriately, single goods are acted over the resource store of the station \033Ylike in a trade station\033X. By the way: This order in Stage 1 also makes sense for a freighter if two freighters shall regularly sell at a factory: So one of the freighters is used only for full stores and the store always remains a little filled so that own freighters and customers can buy the product. Moreover, the freighter is protected while in station.\n\n\033CStage 3:\033X This order contributes to a \033Ymore sensible use of the trade stations and equipment docks\033X. Instead of with the quite restricted cargo bay which normal freighters would sell here the StoreHoldManager makes use of the whole cargo bay of its ship. The priorities of its aim search also can be configured. And the manager finally does not cover any docking bay in his breaks, something too more clarity and faster docking of other ships leads. In this adjusting the ship will trade to large parts with the AI therefore not approach player stations either on which docking is forbidden by NPC ships.\n\033YPriorities:\033X Depending on as the difference between the price is greatly on the own trade station and that one of the surrounding stations will the freighter use them directly or prefer the income to the transport need:\n\033YRelevance III:\033X The price difference amounts to 3 cr, the product is needed urgently or has to be picked up urgently. In this case the freighter will immediately approach and provide the station as well as possible, sell mainly the environment therefore AI stations to sell or be able to buy quantities as fast as possible as large as possible.\n\033YRelevance II:\033X At 2 cr difference the main emphasis is on a fast passing: Only if no supplier or no buyer can be found with the corresponding price difference, the ship approaches also other stations.\n\033YRelevance I:\033X In all other cases the ship tries in an old HSN tradition to buy goods on a trade station to then sell them to the AI factories. If it does not find any fitting AI factories, it passes the wares on to the next trade station or the next equipment dock.\n\033YFurther Attitudes:\033X A \033YTrading System Extension\033X concentrates the freighter on the trade still more: Then he will always when he cannot do any suitable trade journey to a trade station act between other AI factories. Its relationship to the homebase also comes loose: On the trade flights he still docks normally once to his home trade station but with this extension the ship recognizes that this is nonsense actually and lets be it.\nWith the \033YVideo Enhancement Goggles\033X he looks ahead, whether the station which he intends to approach is not an equipment dock perhaps. In this case, he stop this flight because he knows that the player does not like it if his wares stored on the equipment dock are sold.\n\033CStage 4:\033X The following wares are got in a corresponding crowd in the jump radius: \033YTeladianium, Energy Cells, Rastar Oil, ore, Silicon Wafers, Crystals, Microchips, Cloth Rims, Quantum Tubes, Computer Components\033X - The store is filled in the first case up to 92750 units. A product is chosen this one to not the listed above counts, will act the freighter like a normal StoreHoldManager. He will either try to keep the crowd chosen by the Dock ware manager or try, if the dock ware manager was not taken out for this product, to cover about 2500 cargo bay units with the product.\n\n\033YGeneral additional feature:\033X\nWith the \033YFight Command Software MK1\033X the pilot of the ship learns that there are sectors which one avoids better. All sectors whose race is sedate in the configuration as an enemy are excluded from the trade now.\nThe pilot knows, is \033Yno Duplex and no Triplex scanner\033X installed: I need the support of the environment! Only sectors in which a \033Ysatellite or an advanced satellite\033X is found are approached.\nIf both \033YDuplex and Triplex scanner\033X installed, this enlarges the horizon of the freighter considerably. The jump radius of the station is therefore increased by 1 for this ship.\n\n\033YRecommended Extensions:\033X\n\033YTrading System Extension\nDuplex- or Triplex-Scanner\033X</t>

<t id="683">%s\n\nUnlike the standard trade commands this expansion can not only buy resources and sell products but also reversed. If a wrong number is entered as a percentage, a warning note sounds. In every case, however, the ship flies off in the sale with a full cargo bay. No matter whether it falls with that below the percent brand. All other things would be senseless. The freighter tries to reach a compromise between short air route and good trade price. It avoids the pirate sectors to a low extent and fixes its trace priorities depending on attitude.\nThe priorities, whether a ship prefers to fly a longer way or prefers to choose an a little more expensive supply nearby, still can be changed afterwards too.</t>

<t id="684">%s\n\nThe ship will connect two stations like a \033YComplex Construction Kit\033X. It will act at the wares price on the stations so that the profit or loss of the homebase is imputed. It will not consist in doubt on payment. The homebase is arbitrary. The ship is able to use a jump drive.\n\nThe ship scans respectively the stations, whether this station needs a ware which has the other station in the abundance and becomes this ware \(or also several wares\) then take one from it to the other station. Is there not only own, \033Ybut AI stations also accepted\033X. If the ship has nothing to do, it waits. Money will always get it to itself first of the account of the homebase, then of the player account. If this is not possible, it simply will unload and load on player owned stations. Also with energy cells it will provide according to itself at the target stations.</t>